“That’s one small step for a man, one giant leap for mankind.” – Neil Armstrong.
That is probably how consumers, developers, manufacturers, and the like all felt when the first “Television Gaming Apparatus,” the Magnavox Odyssey, and the game PONG were introduced and jumpstarted the video game industry. Since then, the industry has become more competitive in their patenting tactics which could consequently delay or potentially ruin future innovative ideas that try to build on past concepts. This probably isn’t surprising because, as a simple rule, patent owners of gameplay mechanics should profit off of their creations. However, when a broad patent description is submitted and filed, the effect becomes so overly-inclusive that it prohibits other developers from creating something that may even slightly resemble the patented concept. So are these software patents reasonable or absurd?
Remember Sega’s Crazy Taxi where the key to arriving at your customer’s chosen destination is to follow that bright green arrow atop the playing screen? Well, that bright green arrow is also known as U.S. Patent No. 6,200,138. Unfortunately for Fox Entertainment, EA, and Radical Games, their use of a similar floating arrow in the Simpson’s Road Rage resulted in a lawsuit from Sega, which was eventually settled out of court for an undisclosed amount.











What happens when you try to mash up lawyers and video games? Sometimes you get the misadventures of
Valve is making a sequel to the hit Defense of the Ancients (DotA) and, naturally, wants to trademark the word mark for this game. Normally a simple affair, except Valve did not make the original. Neither did Blizzard. DotA is a community developed game mod and based on Blizzard’s Warcraft 3. So who should own the mark?

