logo
allyourlawarebelongtous.com
    •  
    •  
    •  
    •  
    •  
    24
    Feb

    We don’t buy games, we buy licenses.

    Posted by Darren Shield | (0) Comment

    Good Old Games (“GoG”) gave many of its users a bit of a scare in October when it shut down service in a marketing ploy to debut their redesigned storefront. As one of the few significant publishers to release games completely DRM free, their short lived disappearance begged the question: what happens to my game purchases when a publisher/service disappears? Hopefully, GoG will be around for a long time, but on the unfortunate day that the doors actually close, their customers will still have their DRM free games. Customers of other more restrictive services (which is to say, all of them) will have fewer options. With the stringent DRM regimes and alternative business models in digital distribution, gamers may one day pwn but not own their games.

    The cultural expectation of platform agnosticism has been a feature that PC gamers demanded. Even console gamers no longer expect their games to function only for a single system, increasingly receiving backwards compatibility in their new systems: your PS2 games will run on your PS3, if you are lucky. Of course, PC users have long enjoyed the digital distribution services of Steam and other services (Direct2Drive, Gametap, Big Fish). Despite what some analysts predict, with the rise of game streaming with OnLive and the success of each major console manufacturer’s respective digital storefronts, physical media and its platform dependency may be a thing of the past. The NPD estimates that in 2010 digital distribution accounted for approximately $5 billion USD, with digital game sales overtaking retail in the first half of 2010. Going digital has given publishers new tools to protect their intellectual property. How publishers structure user access and digital rights management may change how gamers buy their games, and whether gamers will own what they buy.

    PC gamers have long griped about the various restrictive DRM systems employed by publishers limit legitimate users access to their games. From Assassin’s Creed 2 requiring an “always on” internet connection, to Spore limiting the number of times the game can ever be installed. Some of Steam’s early users may have forgotten the instability of the system when it was first introduced, but even today users still occasionally joke/gripe about getting “steamed” when their client fails to connect to the server and disables access to their games. With many new games requiring continuous online validation in order to play, one must ask whether gamers can be said to “own” their purchases if publishers keep such tight control over access.

    The new business model of streaming games is clear in its thrust to provide rented access over ownership. In the December 2010 issue of PC Gamer, OnLive CEO Steve Perlman candidly admitted that its customers do not own any of the games they have “purchased,” but are only renting access. (Dude, Where’s My Game? PC Gamer, Dec. 2010, at 14.). Should OnLive start charging a monthly fee for their system (currently free), and if customers cancel, they would lose their right to access the games for which they have already paid. Even more established digital distributors like Direct2Drive are experimenting with renting digital access to games. In the digital download realm, gamers still at least had the software on their machines, but with streaming content the game code is never completely copied over to the hard drive. Many publishers already write into their EULAs that their customers are purchasing a license to access, rather than ownership of their games, which the 9th circuit has been content to allow licensors to dictate the terms of software licenses (click here for full decision). We may be looking toward a future where customers are left out in the cold, never truly owning the games they have purchased.

    •  
    •  
    •  
    •  
    •  
    •  
    •  
    No TweetBacks yet. (Be the first to Tweet this post)
    Tags : Licensing, OnLive, Property Rights, Virtual Property
    Category : Articles

    Post a comment.

    SEARCH

    Events

    • No events
    twitter

    JOIN THE CONVERSATION

    Twitter: aylabtu

    NYLSVideoGameLaw
    • New blog posting, Used Digital Games: A Foreign Concept? - http://t.co/BmTR8Hb2GS 07:37:48 PM April 04, 2013 from WordTwit Plugin ReplyRetweetFavorite
    • New blog posting, Video Games a Bigger Problem than Guns? - http://t.co/fKvouyfmlp 06:48:02 PM March 14, 2013 from WordTwit Plugin ReplyRetweetFavorite
    • New blog posting, Video Games and Violence - http://t.co/4bkx7fBSGk 12:31:30 PM March 02, 2013 from WordTwit Plugin ReplyRetweetFavorite
    • New blog posting, Test - http://t.co/TIjgL0ZSNG 12:05:30 AM March 02, 2013 from WordTwit Plugin ReplyRetweetFavorite
    • New blog posting, The Building Blocks of Copyright Protection: Final Injunction Issued in Tetris v. Xio - http://t.co/FitxBPdUtR 08:02:37 AM March 01, 2013 from WordTwit Plugin ReplyRetweetFavorite
    • New blog posting, United Kingdom Fines Sony £250,000 for PSN Data Breach - http://t.co/9QaZAvTVqM 07:32:11 PM February 28, 2013 from WordTwit Plugin ReplyRetweetFavorite
    • New blog posting, Used No More! - http://t.co/Htvc00NmMf 04:56:19 AM February 27, 2013 from WordTwit Plugin ReplyRetweetFavorite
    • New blog posting, Due to Rocker’s Delay, Axl Rose’s Activision Lawsuit in Jeopardy. - http://t.co/D4bfuY1Ygj 10:44:52 AM February 24, 2013 from WordTwit Plugin ReplyRetweetFavorite
    • New blog posting, Contracts in eSports - http://t.co/aylUUEMkgK 10:37:58 AM February 23, 2013 from WordTwit Plugin ReplyRetweetFavorite
    • New blog posting, Proposed Cybercrime Reforms in Response to Martyr - http://t.co/zuGiBDcE 10:31:14 PM February 18, 2013 from WordTwit Plugin ReplyRetweetFavorite
    @aylabtu

    RECENT COMMENTS

    • Shaquita Vredenburgh: Intellectual property (IP) is …
    • Teresia Purkey: Identity theft is a form of st…
    • Kizzy Mcquillen: The second amendment to the U.…
    • Marsha Leigh: Gambling is also a major inter…
    • Marquita Kough: Speaking of the top level doma…
    • Corey Prada: The modern credit card was the…
    • Elinore Kava: About 69 million tonnes of app…

    RECENT ARTICLES

  • Used Digital Games: A Foreign Concept?
  • Microsoft Answers Back – Your Move Pirates
  • Video Games a Bigger Problem than Guns?
  • Video Games and Violence
  • The Building Blocks of Copyright Protection: Final Injunction Issued in Tetris v. Xio
  • United Kingdom Fines Sony £250,000 for PSN Data Breach
  • Used No More!
  • Due to Rocker’s Delay, Axl Rose’s Activision Lawsuit in Jeopardy.
  • Contracts in eSports
  • Proposed Cybercrime Reforms in Response to Martyr
  • SUBSCRIBE

    RSS feed

    In a Reader

    Desktop Reader Bloglines Google Live Netvibes Newsgator Yahoo! What's This?

    Via E-mail:

    'Splosion Man Apple App Store Blizzard Capcom Mobile celebrity rights Content-based restriction cyberbullying DMCA DRM EA ESA Facebook Farmville First Amendment foursquare gambling gambling device gambling machine Licensing MaXplosion Medal of Honor Michael Phelps video game Microsoft NPD OnLive privacy Property Rights right of publicity social games social media Social Networks sports video games Theme music Trademark Twisted Pixel U.S. Copyright Act Video Game Bar Association Viewpoint based restriction Virtual Goods Virtual Property win or lose money Xbox 360 Zelda Zynga

    WP Cumulus Flash tag cloud by Roy Tanck requires Flash Player 9 or better.

    LINKS

  • Case Clothesed
  • Edge Magazine
  • For The Rechord
  • Gamasutra
  • Game Politics
  • Institute For Information Law And Policy
  • Kotaku
  • Legal As She Is Spoke
  • New York Law School
  • Terra Nova
  • The Escapist
  • © 1997-2010 New York Law School | 185 West Broadway, New York, NY 10013 | 212.431.2100 | Privacy | Terms | Non-Discrimination Policy | Webmasters